Prototyping
From idea to a physical product, fast. Paper prototypes, breadboards, 3D-printed enclosures and quick Unity builds. build, test early, iterate, repeat. Looking back at some early prototypes when you have the finished product in your hand is a great feeling. - (if the product turned out good of course)
Paper prototypingFusion 3603D printingUnityFigma
Seen in O.R.B.S. · Deepseek · IPASIF
Problem declaration & solutions
A key aspect is to understand the problem before proposing the solution. I can help in every step from problem declaration to designing the solution and building it. This naturally also makes me a good fit for cross department communication, functioning and understanding multiple areas of expertise.
Problem-based learningRequirementsEvaluation
Seen in O.R.B.S. · Tacet VR · Smart-home study
Embedded hardware
I enjoy designing and assembling electronics. Since I was a kid I have always been fascinated with electronics, disassembling it and trying to understand how it worked. This was something I had the opportunity to further develop during my studies and now have given me the skill of taking an idea and working out how to build it myself.
In the O.R.B.S project that meant wireless communication between development boards, sensors and encoders for input, and giving feedback via LEDs and haptics, while still taking battery life in mind and keeping the size as small as possible to fit it in the final product.
ESP32 development boardsESP-NOWSensorsSerial / OSC
Seen in O.R.B.S. · IPASIF · Deepseek (piezo hydrophone)
Human Computer Interaction
Designing how people meet technology — tangible interfaces, interaction design and testing with real users through think-aloud, interviews, card sorting, SUS and game-experience questionnaires.
Tangible UIUsability testingSUS / GEQThematic analysis
Seen in O.R.B.S. · Smart-home study · Tacet VR
Sound
Sound is where my love for drumming, curiosity for electronics and my studies meet. I design and implement sound for games and VR in Wwise and FMOD, with spatial audio and HRTFs so every sound comes from where it should. Now I'm going deeper with the Sound and Music Computing master's speciality at AAU learning about sound and music cognition and signal processing.
WwiseFMODSpatial audio / HRTFFoley & field recordingPureDataAbleton Live
Seen in Tacet VR · Deepseek · IPASIF
Also
Production & leadership 10+ years of tours, live TV and video production — budgets, crews and deadlines that don't move.
Software & toolsUnity, Fusion360, Visual Studio code, Premiere Pro, Python, Wwise, Ableton Live, PureData, BambuStudio, Figma.